Graveyard Keeper 2 smithy: town shop or factory station?
The game has a Smithy you shop at and a Smithy you craft at. What each sells or makes, and how to tell which one your quest means before spending kits.
The short answer
There are two. The town Smithy is a shop you build on a plot in town; it sells metal parts, tools and battle gear, and its stock grows with each tier. The Smithy I and II workstation is something you build and run yourself; it smelts Iron Ingots from ore and coal and also makes glass and bricks. If a quest says “buy”, go to the shop. If a recipe is missing, look at the workstation and its technology.
VIEW IMAGE ↗What to check, in order
- 01
Read the quest or recipe: is it asking you to buy an item, or to craft it?
- 02
For a purchase, check that the town Smithy is built and which tier it has reached.
- 03
For crafting, check the Smithy station recipe and its technology in the Metallurgy tree.
- 04
Keep coal in stock; nearly every Smithy station recipe uses it.
- 05
Put a hammer-equipped zombie on the station once it is running.
- 06
Only upgrade the shop when you actually need its next tier of stock.
Two smithies, different jobs
- 01
Town smithy
A shop and trader
- 02
Trade window
Inspect current stock
- 03
Factory smithy
A production station
- 04
Recipe window
Inspect inputs and unlocks
Field Guide schematic · read alongside the checklist. Not an in-game screen.
Two buildings, one name
Graveyard Keeper 2 reuses the word Smithy for a shop and a workstation, and the game does not go out of its way to explain the difference. The shop belongs to the town rebuild: you build it on a plot with kits, then talk to the trader to upgrade it. The workstation belongs to you: you place it at your base or in Jack’s factory and queue recipes on it like any other bench.
The confusion costs real materials. Upgrading the town shop does not unlock a crafting recipe, and building a second Smithy station will not make the trader stock steel. Write down which one you need before you spend kits.
| Town Smithy (shop) | Smithy I / II (station) | |
|---|---|---|
| What it does | Buys and sells | Crafts |
| How you get it | Build on a town plot with kits | Unlock in the tech tree and place it |
| How it improves | Upgrade tier by talking to the trader | Build Smithy II |
| Typical use | Quick ingots, details, tools, battle gear | Iron Ingots, glass, bricks |
The town Smithy shop, tier by tier
At tier I the shop sells bronze basics: Bronze Scrap, bronze ingots and details, nails, Polished Bronze, simple weapons and armor, and a tool bag. Tier II adds bronze gear, iron versions of the parts and better battle equipment. Tier III brings steel details, steel screws, engineering details and knight equipment.
The shop buys very little. It takes rusty items, copper trinkets and iron axes and pickaxes, and nothing else. If you are trying to sell a stack of ingots back, it will not show up as sellable. Like every trader, it also runs on a daily purse, so a big sale can leave it broke until midnight.
Every shop you build or upgrade in town adds 2 or 3 to village reputation, which matters early for quests gated at village reputation 10.
| Tier | Adds |
|---|---|
| I | Bronze Scrap, ingots, bronze details and nails, Polished Bronze, basic pike, sword, armor and hammer, tool bag |
| II | Bronze gear, iron details and parts, stronger battle equipment |
| III | Steel details and screws, engineering details, knight equipment |
What the Smithy station makes
The Smithy station is your coal furnace. It is the documented place to turn ore into iron, and it doubles as an alternative glass and brick maker when you would rather burn coal than fuel. Once a Zombie Miner is running and producing two coal per cycle, these recipes become close to free.
| Output | Inputs | Technology |
|---|---|---|
| 1 Iron Ingot | 1 Iron Ore + 1 Coal | Iron smithing (Metallurgy) |
| Glass | 3 Sand + 1 Coal | Smithy I |
| Brick | 2 Clay + 1 Coal | Smithy I |
| Glass Containers | 2 Sand + 1 Coal | Smithy Bellows |
Field note: Glass and bricks also have fuel-based recipes at the Furnace and Kiln. If you have coal and no fuel, the Smithy is the shortcut.
The Smithy in Jack’s factory
In the underground factory the Smithy becomes the head of a production line. It sits near the start, takes ore and coal, and pushes ingots along a conveyor to the next station. Each factory station needs its own zombie with the right tool, which for the Smithy means a hammer.
If you are setting this up for town orders, see the factory layout guide. The short version: prove the Smithy works on its own first, then add belts.
Battle gear: what the numbers mean
Most players first visit the Smithy shop for combat gear, so it helps to know what you are paying for. Damage in a fight is simply the attacker’s damage minus the target’s armor, never below zero. There are no critical hits and no random rolls, which makes each upgrade easy to judge.
Armor goes up one point per material tier. Swords climb more slowly than bows, and a sword swing costs 20 of your 100 stamina against 10 for an arrow. You still need a sword on the toolbar to start a battle, but many players win with the bow once they are in.
| Tier | Armor | Sword damage | Bow damage |
|---|---|---|---|
| Rusty / Simple | 0 | 4 | 4 |
| Bronze / Reinforced | 1 | 5 | 8 |
| Iron / Battle | 2 | 7 | 15 |
| Steel / Heavy | 3 | 10 | 22 |
| Master | 4 | 13 | Not available |
Building and upgrading the shop
Town shops are built on signboards that mark ruined houses or empty plots, and construction is instant. Materials come from your backpack or from shared chests in the same area, and they are almost always kits: Building Kits, Wooden Kits and Iron Kits in varying amounts.
Upgrading is a conversation with the trader, not a construction job. Some upgrades ask for items the shop itself does not sell yet, so look at the request before you promise yourself a tier III by Wrath. Each tier also lets the shop post two more town orders on Pride, which is where most late-game happiness comes from.
When to buy and when to craft
Buy when the gap is small and time matters: three Iron Details for a blocked building, a sword before Sloth’s battle, a handful of nails. Craft when the need repeats every week, because shop prices rise as you empty the shelf. Each unit you buy is priced against the remaining stock, so the tenth ingot costs noticeably more than the first.
Battle gear is a good example. You need a sword and armor on the toolbar to enter any fight, and the shop sells both. Making your own pays off later, and the Warmaker achievement counts 50 crafted pieces of battle gear.
Common questions
Does upgrading the town Smithy unlock my crafting recipes?+
No. Shop tiers change what the trader sells. Your recipes come from the tech tree and the stations you build.
Why will the Smithy shop not buy my ingots?+
It only buys rusty items, copper trinkets and iron axes and pickaxes. Ingots do not appear as sellable there.
What fuel does the Smithy station use?+
Coal. Its iron, glass and brick recipes all take coal rather than the fuel you make from firewood.
Where does the Smithy station go?+
At your base, or in Jack’s factory as the first station in a production line.
Is the price the same for every ingot I buy?+
No. Prices depend on how much stock is left, so buying in bulk gets more expensive with each unit.
Why is the shop out of money?+
Traders have a daily purse. After a big sale they may be broke until the next midnight, when daily income arrives.
Sources & further reading
Recipes, costs and timings were cross-checked against the references below and the official patch notes. Numbers can shift with updates, so the in-game recipe window always has the final word.
- Community databaseGK2DB: traders (Smithy shop stock)
- Community databaseGK2DB: stone, glass and brick recipes
- Community databaseGK2DB: metal items
- Community FAQWikily: iron ingot recipe
- Guidegames.gg: iron ore and smelting


